#ifndef LIGHT_H
#define LIGHT_H

#include <AGTObjectSystem/ObjectSceneManager.h>

#include "CompTest_Light.h"

class Light : public Object
{
private:

public:
	Light()
	{
		m_name = "Light_1";

	};
	~Light(){};

	void objectUpdate()
	{
		for(it = m_Components.begin(); it != m_Components.end(); ++it)
		{
		}
	};
};

#endif